D++ (DPP)
C++ Discord API Bot Library
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Waiting for events

Warning
D++ Coroutines are currently only supported by D++ on g++ 13, clang/LLVM 14, and MSVC 19.37 or above. Additionally, your program has to support C++20.

D++ makes it possible to await events: simple use co_await on any of the event routers, such as on_message_create, and your coroutine will be suspended until the next event fired by this event router. You can also co_await the return of an event router's when() method while passing it a predicate function object, it will only resume your coroutine when the predicate returns true. Be aware that your coroutine is attached to the event router only when you call co_await and not before, and will be detached as it is resumed.

Note
When the event router resumes your coroutine, it will give you a reference to the event object. This will likely mean it will be destroyed after your next co_await, make sure to save it in a local variable if you need it for longer.
#include <dpp/dpp.h>
int main() {
dpp::cluster bot{"token"};
bot.on_slashcommand([](const dpp::slashcommand_t& event) -> dpp::task<void> {
if (event.command.get_command_name() == "test") {
// Make a message and add a button with its custom ID set to the command interaction's ID so we can identify it
dpp::message m{"Test"};
std::string id{event.command.id.str()};
m.add_component(
.set_label("Click me!")
.set_id(id)
)
);
co_await event.co_reply(m);
dpp::button_click_t click_event = co_await event.owner->on_button_click.when(
// Note!! Due to a bug in g++11 and g++12, id must be captured as a reference here or the compiler will destroy it twice. This is fixed in g++13
[&id] (dpp::button_click_t const &b) {
return b.custom_id == id;
}
);
// Acknowledge the click and edit the original response, removing the button
click_event.reply();
event.edit_original_response(dpp::message{"You clicked the button!"});
}
});
bot.on_ready([&bot](const dpp::ready_t& event) {
dpp::slashcommand command{"test", "Test awaiting for an event", bot.me.id};
bot.global_command_create(command);
}
});
bot.start(dpp::st_wait);
return 0;
}
The cluster class represents a group of shards and a command queue for sending and receiving commands...
Definition cluster.h:89
event_router_t< log_t > on_log
Called when a log message is to be written to the log. You can attach any logging system here you wis...
Definition cluster.h:692
event_router_t< button_click_t > on_button_click
Called when a button is clicked attached to a message. Button clicks are triggered by discord when bu...
Definition cluster.h:744
Represents the component object. A component is a clickable button or drop down list within a discord...
Definition message.h:497
component & set_type(component_type ct)
Set the type of the component. Button components (type dpp::cot_button) should always be contained wi...
component & add_component(const component &c)
Add a sub-component, only valid for action rows. Adding subcomponents to a component will automatical...
std::string get_command_name() const
Get the command name for a command interaction.
snowflake id
Unique ID of object set by Discord. This value contains a timestamp, worker ID, internal server ID,...
Definition managed.h:39
Represents an application command, created by your bot either globally, or on a guild.
Definition appcommand.h:1436
A coroutine task. It starts immediately on construction and can be co_await-ed, making it perfect for...
Definition task.h:95
constexpr const char b[]
Definition unicode_emoji.h:5255
constexpr const char id[]
Definition unicode_emoji.h:5229
std::function< void(const dpp::log_t &)> DPP_EXPORT cout_logger()
Get a default logger that outputs to std::cout. e.g.
auto run_once()
Run some code within an if() statement only once.
Definition once.h:41
@ st_wait
Wait forever on a condition variable. The cluster will spawn threads for each shard and start() will ...
Definition cluster.h:72
@ cot_button
Clickable button.
Definition message.h:48
Click on button.
Definition dispatcher.h:814
dpp::cluster * owner
Cluster owning the event dispatch.
Definition dispatcher.h:102
void reply(command_completion_event_t callback=utility::log_error()) const
Acknowledge interaction without displaying a message to the user, for use with button and select menu...
interaction command
command interaction
Definition dispatcher.h:789
Represents messages sent and received on Discord.
Definition message.h:2350
Session ready.
Definition dispatcher.h:1072
User has issued a slash command.
Definition dispatcher.h:806

Note that there is a problem with that! If the user never clicks your button, or if the message gets deleted, your coroutine will be stuck waiting... And waiting... Forever until your bot shuts down, occupying a space in memory. This is where the next example comes into play as a solution, with a button that expires with time.

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